obj format and load it as a generic model in blockbench, then rotate the model 180 degrees on the Y axisĥ.- Create the skeleton of the model, create the groups and place their pivots at the desired pointsĦ.- File/Convert/Bedrock old format or Bedrock format, then export it as bedrock entity file (When converting the model the polygons will be eliminated, that's fine)ħ.- Import the bedrock model that resulted in Blender, that will make a skeleton appear in Blender in which you will assign the parts of the modelĨ.- To assign the parts you must click the skeleton and then put the pose mode, select the part of the skeleton to which you want to assign a part and then ctrl + click the desired part of the model, then press ctrl + p and a window appears that says set parent to you must click boneĩ.- To check if the model was correctly assigned to the skeleton, try rotating a part of the model, press ctrl + z to revert the change if it workedġ0.- Final settings, click on the skeleton and then go to Object Properties there adjust the resolution of the texture to the desired oneġ1.- Select the parts of the model and then set them to be considered Poly Mesh instead of cubesġ2.- Select the skeleton and then export the model as a Bedrock modelġ3.- If you modified the texture in blender or another program, don't forget to save it toġ4.- The model is finished, but you still need to know how to make animations for the model, you have 2 options to do them directly in Blender or to do them in Blockbench, in this case i am going to show you how to do them on Blockbench. It is recommended have prior knowledge of how to use Blender, Blockbench and ġ.- In order to make this type of model, the first thing that you need to get is the model that you want to put in Minecraft, you can create it with Blockbench or another program, but you have to be able to load it in BlenderĢ.- You will need to separate the model into parts once it is in the desired pose, do not forget to fill in the holes that are made when you separate a model into partsģ.- Scale up and rotate the model as desired Blender scale and rotation example (You must remove it before exporting your model)Ĥ.- Export the model in. Plugins for Blender (you can find them on github): -cats 9recommended but optional / it seves for several things one of them is join all textures into one) -MCBlend The programs you need to make this type of model: -Blockbench -Blender 2.9 or 2.8 or another image editor
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